![]() There will be exercises throughout the course that you can follow at your own pace and then we will apply these fundamentals and principles to real life industry standard exercises. Exercise - In Game Walk Animation Exercise.Exercise - In Game Run Animation Exercise.Games Industry Standard Default Animation Set.Exercise – Picking Up Heavy Weight Shifting Exercise.Exercise – Polishing Walk Cycle - Hips And Legs.Exercise – Splining Walk Cycle - Hips And Legs.Exercise – Blocking Walk Cycle - Hips And Legs.The Importance of Arcs And Paths Of Action.Exercise – Hips And Legs Upper Body Exercise (The Jump Exercise).Exercise – Editing Exisitng Animation Heavy Bouncing Ball Exercise.Exercise – Bouncing Ball Squash And Stretch.Why Is The Bouncing Ball An Absolute Fundamental To Master.IK (Inverse Kinematics) FK (Forward Kinematic).In this course, you'll learn how to master the fundamentals and principles of animation to give you a solid foundation when starting your animations from scratch. Maya is a must in the film and the video games industry. Maya is the essential industry standard 3D animation software. Learn and master everything you need to know to get started in animation - taught by a Bafta award winning animator Get ready to do your own 3D animations in Autodesk Maya!
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