Make sure that the box next to Enabled is checked. The PureWeb Platform Plugin should now show up in the list of installed plugins. Open your project in Unreal Editor and click Edit > Plugins from the menu bar. You should have a folder structure that resembles the following: \ Unzip the PureWeb Platform plugin, putting the PureWeb folder into the Plugins folder from the previous step. uproject create a folder called Plugins if one doesn’t already exist. In order to properly stream your game through PureWeb Reality and enable your project to dynamically adjust its resolution based on the viewport size you’ll need to download the latest version of the PureWeb Platform Unreal plugin.īrowse to the project folder for your game, and in the folder that contains. While still in the Plugins window, find the Pixel Streaming plugin under Built-In\Graphics and make sure that the box next to Enabled is checked. NOTE: You will likely need to close and reopen the project and allow the Unreal Editor to rebuild the project before continuing with the next step. If you do not have any C files in your project, creating a single empty C class in the Unreal Editor will be sufficient.įrom the menu bar, click Tools/New C Class, then give your class a name and click the "Create Class" button. If you already have some in your project, then you can skip to the next step. Prepare Your Unreal Project For Cloud Deployment Create a C Class If NecessaryĬurrently, the PureWeb plugin will only successfully be built into your project if your project contains at least one C file. NOTE: If you are using Unreal 5.1, click here. ![]() ![]() ![]() PureWeb React web client template and SDK version 3.9.x or later.
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